Class: RenderEngine

H.map.render.p2d.RenderEngine

new H.map.render.p2d.RenderEngine (viewPort, viewModel, dataModel, options)

This class implements a map render engine. It presents a geographic location (look-at data from a view model) and renders all map layers in the order in which they are provided in a single 2D canvas element.

Name Type Description
viewPort H.map.ViewPort

An object representing the map viewport

viewModel H.map.ViewModel

An object representing a view of the map

dataModel H.map.DataModel

An object encapsulating the data to be rendered on the map (layers and objects)

options H.map.render.RenderEngine.Options

An object containing the render engine initialization options

Extends

Methods

addEventListener (type, handler, opt_capture, opt_scope) inherited

This method adds a listener for a specific event.

Note that to prevent potential memory leaks, you must either call removeEventListener or dispose on the given object when you no longer need it.

Name Type Description
type string

The name of the event

handler function

An event handler function

opt_capture boolean optional

true indicates that the method should listen in the capture phase (bubble otherwise)

opt_scope Object optional

An object defining the scope for the handler function

addOnDisposeCallback (callback, opt_scope) inherited

This method adds a callback which is triggered when the EventTarget object is being disposed.

Name Type Description
callback function

The callback function.

opt_scope Object optional

An optional scope for the callback function

dispatchEvent (evt) inherited

This method dispatches an event on the EventTarget object.

Name Type Description
evt H.util.Event | string

An object representing the event or a string with the event name

dispose () inherited

This method removes listeners from the given object. Classes that extend EventTarget may need to override this method in order to remove references to DOM Elements and additional listeners.

getAnimationDuration ()number

This method retrieves the current setting indicating the length of animations (duration) run by the the render engine.

Returns:
Type Description
number

getAnimationEase ()function

This method retrieves the current setting representing the easing to be applied to animations.

Returns:
Type Description
function A numeric value in the range 0 to 1

removeEventListener (type, handler, opt_capture, opt_scope) inherited

This method removes a previously added listener from the EventTarget instance.

Name Type Description
type string

The name of the event

handler function

A previously added event handler

opt_capture boolean optional

true indicates that the method should listen in the capture phase (bubble otherwise)

opt_scope Object optional

An object defining the scope for the handler function

resetAnimationDefaults ()

This method resets animation settings on the render engine to defaults. The duration is set to 300 ms and easing to EASE_OUT_QUAD.

setAnimationDuration (duration)

This method sets the length (duration) for all animations run by the render engine.

Name Type Description
duration number

A value indicating the duration of animations

setAnimationEase (easeFunction)

This method sets a value indicating the easing to apply to animations run by the render engine.

Name Type Description
easeFunction function(number): number

A function that alters the progress ratio of an animation. It receives an argument indicating animation progress as a numeric value in the range between 0 and 1 and must return a numeric value in the same range.

Type Definitions

H.map.render.p2d.RenderEngine.Options Object

Options that can be used to initialize a new instance of the RenderEngine.

Properties:
Name Type Argument Description
renderBaseBackground Object <optional>

Object describes how many cached zoom levels should be used as a base map background while base map tiles are

pixelRatio number

The pixelRatio to use for over-sampling in cases of high-resolution displays

enableSubpixelRendering boolean <optional>

Events

render inherited

Fired when one of the layers or the engine (all layers) has been rendered completely. The event target references either the completed layer or the render engine itself.

Type: