This class defines a generic tile object which represents a part of the world
that fits into the tile area represented by the tile coordinates (x - row, y - column)
and the zoom level (z). The number of tiles at a particular zoom level (which means
number of areas into which world is divided) equals
numberOfRows = numberOfColumns = 2^zoomlevel.
| Name | Type | Description |
|---|---|---|
x |
number |
The x tile coordinate (row) |
y |
number |
The y tile coordinate (column) |
z |
number |
The tile zoom level |
data |
* |
A generic data object which corresponds to the supplied coordinates |
Members
-
This property holds the tile data (for example an image).
-
This property holds a unique tile key generated by provider.
-
This property holds a Boolean flag indicating whether the tile is still valid (
true) or whether it should be re-fetched (false). -
This property holds the tile column.
-
This property holds the tile row.
-
This property holds the tile zoom level.